Monday, February 28, 2011

Finding Solutions

When we did finding solutions we looked at different websites on how to debug our game. The wiki gave us some websites to go to as well as some tips to make it easier for us to debug. It also listed some books that deals with this as well (I didnt look at those though). It is always nice to learn how to debug your game in an easier way if you can.

Wednesday, February 23, 2011

Sound Effects

Also today we learned how to put sound into our game. Although we already had sound to begin with, we will probably add some more sound to it. When you are playing the game we might have some space sounds playing in the background to make it more entertaining.

Timer

Today we tried to learn how to make a timer but it didnt work out so well. The timer wouldn't count and stay at zero the whole time. I don't think that we will use a timer in our game because the game is hard enough has it is.

Monday, February 21, 2011

Preloader

The other day we learned how to use the preloader, but the one we were supposed to edit wasn't working. It would load but there would only be a red screen. In the directions the next screen is supposed to show a dog. We are thinking about using a preloader in our game. With the preloader we might have comets shooting across the screen while it loads.

Monday, February 14, 2011

Collision Detection

Today we did a tutorial on collision detection. It was simple and I already knew how to do the dection. I do know that we have collision detection in our game. When the rocket girl would hit a planet you either won or had to start over. Also when you hit a planet you will get a fact about that planet.

Thursday, February 10, 2011

Score Keeping

The other day in class we covered the topic on score keeping. It did not take long to do it and was pretty simple compared to some of the other stuff we are learning. Unlike the motion paths, I don't think that score keeping will be part of our game that we making. For one thing I wouldn't know how to incorporate it into the game because we don't have anything you get points for. The only thing we could use it for is to count how many planets you get hit by while playing the game. While playing the game you can get hit a lot if your not carefull.

Monday, February 7, 2011

Special Effects

Today I learned how to make special effects in Flash. I tought it was pretty neat and that we will use special effects in our final game. For the title of the game JJ wants to have it blur in and out. Then at the end I would like to have the letters to explode when they appeared.

Wednesday, February 2, 2011

Testing and Debugging

I have never had to use tracing to test and debug my game before. But after doing the assignment on the wiki. I can see that it can be very helpful for debugging games. When you see that the trace phrase comes up you know that it is working.